integrating physical and digital interactions to museum learning design
Go Walkeez makes heritage engagement fun, active and talkative for the whole family.
How to WOOF About Art is an applied research project that explores the role of experience design in museum visits.
The design looks at:
Creating a holistic family learning experience that values family as a collective unit, rather than children as prioritized audience (parents need to be engaged to actively learn, not actively play on their phones!)
Bridging at-home remote learning with in-museum physical learning
Finding ways of defining hybrid family learning that gives equal agency to both adults and children
tell me more
The design is a learning experience consisting of videos, downloadables and a role play game led by the wonderfully delightful Dr Woofmeister, a nosy art critic who wants everyone to learn how to engage with art.
It is intended to support the art museum experience for an average family audience. I propose the idea of museums providing age-appropriate resources so that families can learn together, but in a language that appeals more to their age group. For example, children can learn how to engage with art through videos and reinforce their learning using a tactile flip book. Meanwhile, adults are given tips on how to talk about art with their children as a discrete mini-zine that can easily be pulled out and put back in a pocket as they juggle herding kids through the museum.
In this design example, the “art learning” lesson talks about using a method called the WOOF technique, which uses a mnemonic device to break down the art viewing experience into 4 steps.
Fostering Communication Through Design
finding art that inspires is easy. The challenge is to communicate it.